πŸ’° Blackjack – Card Game Rules | Bicycle Playing Cards

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Pontoon, formerly called Vingt-Un, is a card game of the banking family for three to ten players It is not, as popularly supposed, a variant of Blackjack nor is Pontoon derived The game may be played by two or more players, six or eight being best If he has a five-card hand, he beats all other hands except a pontoon.


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Pontoon (card game) - Wikipedia
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Gambling Tricks :: Easy Blackjack Card Trick [HD]

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Blackjack 5 card trick, also known as '5 card Charlie rule', is a point in rule is not something that is backed up by any land-based casino or.


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Card Counting Made Easy? A Look Into The Ace/Five Counting System

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If the player automatically wins with 7 cards or less, without busting, that a six-​card Charlie rule, and % under a five-card Charlie rule.


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How To Play Blackjack in GTA Online - Tips From A REAL DEALER! - \

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Blackjack 5 card trick, also known as '5 card Charlie rule', is a point in rule is not something that is backed up by any land-based casino or.


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HOW TO CHEAT IN BLACKJACK!! (Tutorial)

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Blackjack 5 card trick, also known as '5 card Charlie rule', is a point in rule is not something that is backed up by any land-based casino or.


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How to Count Cards (and Bring Down the House)

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β€œNo, 5 cards do not automatically win in blackjack.” There are practically no land-​based casinos that would allow this blackjack rule in Europe or.


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How To Play 5 Card Draw (Poker)

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Hitting all 3 card 12s vs and 3-card 13s vs 3. Standing on most/all 5 card hands totalling 16 or less. 4. Not doubling on some soft hands .


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Blackjack Expert Explains How Card Counting Works - WIRED

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At third place, is a hand of three or four cards worth 21 points. It beats everything else except a Pontoon or Five Card Trick. β€’ Hands with 20 or.


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How to Play (and Win) at Blackjack: The Expert's Guide

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The Rules of Blackjack

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How To Play Blackjack

Here is a selection: Some play that only aces can be split, not other pairs of cards. Example: A-J Pontoon beats Five Card Trick which beats 21 which beats 9-A 20 which beats A 16 The Deal and Initial Stakes The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer. If either of the new cards dealt is equal to the first two you may choose to split again, creating three or even theoretically four separate hands, each with its own stake. A minimum and maximum for initial bets must be agreed before the start of the game, and each player may bet any amount within these limits, but must bet at least the minimum. Pontoon can be played by any number of players from two upwards - it works well with 5 to 8 players - using a standard 52 card pack. After all the players have bet on their first card, then starting again with the player to dealer's left, they each have a turn to make a shoot bet. If the dealer has a Pontoon, all the shoot bets are added to the pot and the players each pay double their stake to the dealer. Some play that you must have at least 16 points rather than 15 to stick. You can begin by buying one or more cards and continue by twisting, but once you have asked for a card to be twisted you can no longer buy cards - any further cards you want can only be twisted. When you have split your hand, you play the two hands one after the other - once you have stuck or gone bust on the first hand you play the second one. If a player other than the banker achieves a Pontoon without splitting their hand, and the banker did not have a Pontoon, then that player becomes the new banker from the next deal. If there was a Pontoon, the cards are shuffled and cut before the next deal. The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer. Hands with more than 21 points are bust and are worthless. Note that unless you have a Pontoon or a Five Card Trick, it makes no difference whether you have 2, 3 or 4 cards. The Banker's Turn When all the players except the banker have had their turns the banker's two cards are turned face up. If your total is still less than 21 you may buy a fourth card; this time you may add to your stake any amount between your initial stake and the amount you added previously. The banker immediately deals another card face down to each of your hands, and you then play the hands one at a time, as separate hands with separate stakes. The New Deal If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand. Everyone then exposes their cards and those who have 19 or more win, those with Pontoons and Five Card Tricks win double and the rest lose. Otherwise each player has the same options as in normal pontoon, but with some extra betting opportunities:. The possible outcomes are: The dealer goes bust If a card is dealt that takes the dealer's hand over 21, the dealer loses and pays out an amount equal to their stake to all the players who have not gone bust, paying a double stake to any hand that was a Pontoon or Five Card Trick. Note that you cannot split two ten point cards unless they are actually equal - two queens can be split but a queen and a jack cannot. In this case some play that you cannot buy a fifth card, only twist one.{/INSERTKEYS}{/PARAGRAPH} The game Pontoon and its name are derived from the French Vingt-et-un The variation Shoot Pontoon makes the betting more interesting, by incorporating the betting mechanism of Shoot. A dealer who makes 21 will be paying Five Card Tricks and Pontoons only. Buy a card If the total value of your cards is less than 21, you may say "I'll buy one". When the deal passes to a new player, either because they had a Pontoon or because it was sold, the old dealer retrieves anything that was left in the kitty, and the new dealer puts up a new kitty. This is sometimes indicated by the banker putting out a stake equal to double the highest of the other players' bets. At the end of the hand, after the dealer has played, all outstanding shoot bets are settled at the same time as the normal pontoon bets. You must increase your stake by adding an amount at least equal to and not more than twice your initial stake so for example if you had bet 6 initially you could add to it any amount from 6 to 12, making a maximum of 18 in total. This makes it possible to improve one's chances by remembering which cards are out of play. Another description of Shoot Pontoon can be found at cazino. All the players except the banker may look at their card. After the shoot bets have been placed, the dealer deals everyone a second card face down. Pontoon rules are available on the Card Game Heaven web site. Both Shoot and Shoot Pontoon were popular in Britain in the mid 's. Now starting again with the player to dealer's left and going around clockwise, the players other than the banker place their initial bets in front of them. If your total remains below 21 you may ask for a fourth card to be twisted and then a fifth, in the same way. So if your initial bet was 6 and you bought a third card for 10, you may buy a fourth for any amount from 6 to If your four cards still total less than 21 you may buy a fifth card in the same way. A hand of three or four cards worth 21 points beats everything else except a Pontoon or Five Card Trick. The possible outcomes are:. Players, Cards and Objective Pontoon can be played by any number of players from two upwards - it works well with 5 to 8 players - using a standard 52 card pack. Thus if the first player shoots half the kitty, the second player can shoot any amount up to half the kitty; if the first player decides to shoot the whole kitty, the remaining players cannot for the time being place any shoot bets at all. Next best after a Pontoon is a Five Card Trick , which is a hand of five cards totaling 21 or less. If you have 4 cards totaling 11 or less, you are certain to make a five card trick. Twist If the total value of your cards is less than 21 you may say "Twist me one". Hands with 20 or fewer points and fewer than five cards rank in order of their point value - the nearer to 21 the better. Stick If the total value of your cards is at least 15 you may say "stick". Split your cards If your two cards are equal in rank, you may split them into two hands by putting them face up on the table and placing another bet equal to your initial bet. Variations For a relatively simple game, Pontoon has surprisingly many variations. The best hand of all is a Pontoon , which is 21 points in two cards - this can only consist of ace plus a picture card or ten. Shoot Pontoon is Pontoon modified by incorporating the betting mechanism of Shoot in addition to the normal betting. At any time when your total hand value is at least 15 and not more than 21 you can choose to stick, keeping your cards and stake as they are, and the turn passes to the next hand. Before each new deal the dealer has the option to add more money to the kitty, but must not take anything out of it. Players who have a better hand than the dealer are paid an amount equal to their shoot bets out of the kitty, and players whose hands are equal to or worse than the dealer's have their shoot bets added to the kitty. For example a dealer who stays on 18 will say "paying 19". Any player with a Pontoon receives double their stake from the dealer. If the banker has a Pontoon this is immediately exposed, and the banker collects double the amount staked from each of the players. The Pogg's Pontoon Guide provides information on the casino version of Pontoon, its strategy and places to play online. The banker may add more cards to the initial two by dealing them face up one at a time. If the banker and a player have equal valued hands, then the banker wins. The banker has an advantage, so the first banker is chosen at random whoever cuts the highest card. You are never forced to make a shoot bet but if you do, it can be any amount you choose, provided that the total of all the shoot bets is not more than what is in the kitty. Some play that the players are paid double but the dealer only collects a single stake for a pontoon. When it is your turn, you have the following possibilities:. If at any time buying or twisting a card causes the total value of your hand to be more than 21 you are bust ; you must immediately throw in your hand face up, and the banker takes your stake and adds your cards to the bottom of the pack. Shoot bets are kept separate from the players' normal bets, and are placed between the player and the kitty. When all the players except the banker have had their turns the banker's two cards are turned face up. When your hand reaches five cards without going over 21 you have a Five Card Trick, and you are not allowed any more cards. The dealer then deals you another card face down. At any point, when satisfied with the hand the banker can stay - i. You stay with the cards you have, your stake stays as it is and it is the next hand's turn to play. Your stake is unaffected, and the dealer deals you one card face up to add to your hand. In each hand, each of the other players bets on having a better hand than the banker. If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand. The cards have values: ace is worth 1 or 11 at the holder's choice, kings, queens, jacks and tens are worth ten, and the remaining cards are worth their pip value. At the start of the game, the dealer forms a kitty by putting in any amount of money, between agreed minimum and maximum limits. The bank can also change hands after any hand if the existing banker wishes to sell the bank to another player at a mutually agreed price. The effect is that the final payments are doubled, but this doubling does not affect the payments for Pontoon or Five Card Trick - these remain at double the amount staked, not four times. Pontoons and Five Card Tricks are paid double. For a large number of players, say 8 or more, two 52 packs can be mixed together. Some play that after everyone else has made their initial bet, the banker looks at his own first card and can choose to double the bets. The dealer now deals a second card face down to each player, and all the players look at their two cards. The other players' cards will not be visible at this point, except where they have split, twisted, declared pontoons or gone bust. Each player's basic aim is to form a hand whose total value is as near as possible to 21, without going above One player is designated as the banker. If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards. The payout for a pontoon varies - some agree to pay a single or a treble stake, rather than double. The dealer stays on 21 or less, with four or fewer cards The dealer pays an amount equal to their stake to any player who has a higher value hand than the dealer, and collects from those who have equal or less. The Players' Turns If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards. {PARAGRAPH}{INSERTKEYS}Pontoon is the British version of the internationally popular banking game Twenty-one , perhaps now best known in the form of the American Casino version Blackjack. Everyone else including anyone who had a Five Card Trick loses double their stake to the dealer. When it is your turn, you have the following possibilities: Declare a Pontoon If your two cards are an ace and a ten point card, you declare it by putting them on the table with the ten point card face down and the ace face up on top of it. If there are two or more such players, the one nearest to the dealer's left takes over the bank. If there is nothing in the kitty at the end of a hand the dealer must either put up a new kitty or offer the bank for sale to the highest bidder. The players also need a supply of money or chips for betting.