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But after playing around with the in-game editor for a while, he figured there might be a market for the kind of content he was making, similar to the Dota Workshop that lets players create and sell in-game items. I don't mind. Besides crafting the aesthetics of the building, Shannon also crafts each building's in-game simulation statistics as a way to "take it one step further and give people a little more of an incentive to use it. And if there's no demand for it, I wouldn't want to make it You need mods, I need money, let's make something happen. Since his Patreon backers can withdraw future funding at any point, Shannon says he's not counting on the community's generosity to last forever. You must login or create an account to comment. And that's where I'll step in. People have a certain expectation. They did a lot of cool things with the tech that was going on, a lot of the technology behind being very optimized, getting a lot of high quality content that was out there. A lot of people had complaints, and I'd always try to take those, bring them back to the producers, to the creative director, whatever the case may be. To make a living, though, those modders have traditionally had to sell their efforts directly to interested players or use freely distributed mods to get noticed and hired by an established developer. I had fun while I was there and met a lot of good people," he said.

There are two main ways to make a living making games. In a way, Shannon's situation isn't too different from other mod makers who have built their game development careers quite literally on top of existing games.

Shannon's dream job turned out to be a little less than idyllic, though, thanks to SimCity 's inauspicious launchwhich was plagued by server issues and some downright broken gameplay promises.

You're selling a favor really. Then the game got released, 'Oh, I didn't know this was kentucky derby to be the final version.

I could really ruin a good thing I have going on, so I'm trying not to do that. Thanks for all the fish. Shannon acts more like an artist-in-residence within Colossal Order's popular city-building game, supported by the largesse of some of its biggest fans.

Unlike Dota 2though, where Shannon said he'd be competing with "15, other people making content," the newly released Cities: Skylines seemed like an untapped market full of players looking for much-needed variety in the look of their cities.

While games like Dota 2 have a built-in market to sell user-generated content, Cities: Skylines doesn't have anything so integrated. So it was surprising to say the least, and it still is every time I check it out.

While he couldn't things montreal do with to kids top in much to help SimCity 's design, in the end, Shannon says he's still proud of the artistic work he did shaping the game's look.

Further Reading EA closes SimCity studio Maxis Emeryville Shannon ended up leaving his first cities skyline work in the game industry as part of a round of layoffs, just months before Maxis Emeryville was unceremoniously shut down earlier this year.

The Patreon effort was buoyed by a lot of early media coveragemuch of which played up Shannon's former role at the shuttered Maxis.

Shannon mixes both models, in a way, taking money from a few hundred patrons but distributing his work for free to the cities skyline work of people playing the game. I have to make stuff that's not a simple reskin.

In the back of my mind, I was thinking 'OK, 80, more buildings to go to pay off my student loans,' and I was willing to do that, maybe!

While tinkering was fun, now there's added pressure to make each creation really special. There are a few other game developers using Patreon in a similar waybut they're all making their own cities skyline work, not working on content for an cities skyline work game.

He has journalism and computer science degrees from University of Maryland. That's not what I do. He's not working for a developer, and he's not working for himself; instead, he's working for a small subset of devoted Cities: Skylines players that want to share his work with the world.

Or you can go the indie route, creating a game by yourself maybe with a few people to help and selling it directly to the consumers maybe with the help of a publisher.

He was also helped by the runaway popularity of Cities: Skylineswhich garnered oversales in one drop 2020 first few weeks.

So to turn his hobby into a business, Shannon turned to Patreon, which he knew through his girlfriend's experience as a Twitch streamer. In the wake of his layoff, Shannon said he fell into making new Cities: Skylines content not as a potential new career, but as a fun way to keep his skills sharp and add some new work to his portfolio.

I felt like I could probably produce at a higher quality and that's what I was really looking for. It's charity-based, and the charity is me When I got my first dollar donation, I was super hyped about that.

Email kyle. I'm getting a good feel for how the community interactions can go, and I'm definitely seeing what it takes to run a successful crowd-sourcing effort.

More than just reskins, Shannon's Cities: Skylines creations are original, detailed 3D works, built cities skyline work the ground up though sometimes based on real world inspiration, like this "Down-N-Out burger" franchise. To me, I just treat everything like 'Who's going to pay me' and I'm here to get a job.

Artist Bryan Shannon seems lac 2020 have hit on a third path to a successful living making games, via his unique Patreon campaign. Channel Ars Technica.

The art definitely stands the test of time in a way. Of course, working for a set of Patreon backers is a bit different from working for an established company, or even working for yourself by making and selling a product directly. The business model was built on the generosity of the public, since Shannon was releasing his buildings for free to the entire community, not just the people who donated patrons can get bonuses like behind the scenes videos, developer's commentary, and modeling files, though. As a big fan of city-building games, Shannon said landing that position right out of college was something of a dream for him. You can sign up with an existing game developer, earning a salary or freelance rate to provide some small part of the art, code, or design that goes into a larger product. He is based in the Washington, DC area.